top of page
Michael Van Zant
Game Design
Level - Mechanics - Narrative
WIP: Ruined City
High Concept:
Work in Progress: A simple first-person experiment in Visual storytelling and player guidance.
Development: 01/2018 -
Team Size: Solo
Engine: Unreal

Whitebox

Rough Pass

Streets
This project is a quick sample of player guidance and visual storytelling, using the free Infinity Blade assets provided by Epic Games. The goal is to have a highly polished experience that takes a few minutes to complete, but tells a full story without dialog.
What went right?
N/A
What went wrong?
N/A
What did I learn?
N/A
bottom of page