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High Concept:

An arcade style platforming game where the player takes direct control of a ball in a Breakout-style game.

 

Development: 09/2013 - 12/2013

Team Size: 3

Engine: Zero Engine

The game has glitched and the paddle has gone missing, and it's up to you, taking the role of the ball, to explore the buggy game. Find a way out and hopefully you can find your Paddle companion. You're in control of the distance of the jumps, but the ball can't stop moving.

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What went right?

The mechanics were simple for the player to learn and understand, but hard to master, providing addicting gameplay.

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What went wrong?

The 2 ball levels require a substantial jump in difficulty and mental load. There was some expectation of this, but it's more dramatic than what anybody had predicted.

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What did I learn?

Removing all colour is actively a benefit to the colour-blind. Many of our colour coded levels were nearly impossible for them, but the levels where it was removed allowed them to progress easily through the levels.

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